[FSP239] | (Htf872) | Senior Technical Artist - Pipeline

[FSP239] | (Htf872) | Senior Technical Artist - Pipeline

23 feb
|
Larian Studios
|
Estado de México

23 feb

Larian Studios

Estado de México

With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games.
As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Senior Technical Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities Provide technical follow-up to the art team in regards to performance and guidelines.
Design and develop new art pipeline tools with a strong focus on usability and efficiency, enforcing established code standards and fostering a culture of best practices within the team.




Analyze the creative process to identify and implement opportunities for tool enhancements and workflow optimization.
Initiate and follow up on research and development as well as the technical pipeline development.
Create and maintain technical art documentation to support tools, workflows, and processes.
Act as interlocutor between the art and the programming team.
Provide mentorship to junior and intermediate team members, fostering their growth and professional development.
Requirements Extensive experience (5+ years) in high-level coding languages (Python, C#, etc.)
Strong understanding of code architecture to develop maintainable tools, streamline workflows, and enhance pipeline efficiency.
A solid understanding of a digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level building).
Team oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locations.
Nice to Have Experience with Maya, Houdini, Substance Designer and Painter.
Knowledgeable on the latest advances in (procedural) content creation.
Grasp of mathematics,



including trigonometry and linear algebra, with the ability to apply them effectively.
Experience in shader development, including HLSL, and a solid understanding of the Physically Based Rendering (PBR) pipeline.
At least 1 shipped project as a Technical Artist.
What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
An open, collaborative environment where ideas are welcome and encouraged.
A managerial team consisting of highly experienced game developers at the top of their fields.
Sharing hobbies and passions with likeminded colleagues.




Inclusive environment with many activities organized by the studios or the employees.
Commitment to making the best game possible for the fans, including listening to community feedback.
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El anuncio original lo puedes encontrar en Kit Empleo:
https://www.kitempleo.com.mx/empleo/142540573/fsp239-htf872-senior-technical-artist-pipeline-estado-mexico/?utm_source=html

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